

Artistic sims also roll a chance of painting the same as default sims - bear that in mind. For example, you have a sim, their traits are say, Hates outdoors, Couch potato, Artistic, Genius, Computer whizz, the paintings will roll a chance to paint a trait specific picture such as the Genius EA version or the Computer Whizz EA version or the Artistic Version from this mod or the default version of this mod. Sims who possess traits listed from the ones above, obviously other than Artistic which is covered here, will roll a chance to paint their trait specific painting and will not produce paintings from this mod. I’m under no illusions that this would be easy, and I’m not even sure it would make money, but wouldn’t it be magical if DLC had us completely in awe at the possibilities they could bring to a game? I know I’ll be happy when Elden Ring gets more bosses and swords, but I’d lose my mind if it got dirtbikes.Notes to consider: 1. An XCOM mission designed like a first-person tactical shooter, involving breaching and clearing a single room, or God of War DLC where Kratos and Atreus take on a few Sonic-style 2D platforming levels would rule - Kratos could turn into a bald blur. That works wonderfully for large-scale DLC, but I’d happily take scaled down additions that allow devs to really let loose. Sure, it would take a lot of time and money to invent an entirely new set of systems and mechanics within game engines entirely unsuited for them, but what’s life without a little challenge? I think the reason Undead Nightmare, Blood Dragon, and Nacht Der Untoten worked is because they were essentially reskins of their base games. How about a painting sim in Scorn? Or tending to a small farm in Just Cause? Maybe Spec Ops: The Line doesn’t need a golf minigame DLC, but Breath of the Wild featuring Go Karting or Basketball would be a fantastic way to get players diving back in. Serious games going silly for a bit is a blast, and it allows devs to flex their funny bones. All the examples I mentioned above went really left field with their offerings. Wacky games like Saints Row and Dead Rising have done this in the past with DLC like Enter the Dominatrix and the ridiculously named Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α respectively, but that’s on-brand for them. That’s the kind of DLC I’d pay good money for. Imagine seeing Starscourge Radhan swap out his feeble steed for a Yamaha. By redesigning an existing space within the game and turning the charging nazis into shuffling, undead husks, a billion-dollar creation was spawned. While not technically DLC, Call of Duty Zombies shows how successful out there ideas can be.
